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dmspell2.rev
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1988-03-06
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Dungeon Master Spell List
Compiled By Michael Stetter
Note: The power symbols are required for all spells. Power effects
the strength and duration of the spell. All potions require
a empty flask.
Power 1=LO, 2=UM, 3=ON, 4=EE, 5=PAL, 6=MON
Elemental 1=YA, 2=VI, 3=OH, 4=FUL, 5=DES, 6=ZO
Form 1=VEN, 2=EW, 3=KATH, 4=IR, 5=BRO, 6=GOR
Class 1=KU, 2=ROS, 3=DAIN, 4=NETA, 5=RA, 6=SAR
Power Elemental Form Class Caster Effect
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1-6 1 P MON Potion (Stamina)
1-6 2 P VI Potion (Healing)
1-6 4 W Light
1-6 6 W Open Button Doors
1-6 1 4 P Spell Shield
1-6 1 5 P YA Potion (Protection)
1-6 2 5 P BRO Potion (Cures Poison)
1-6 3 1 P Poison Cloud
1-6 4 4 W Fireball
1-6 5 1 W Poisonball
1-6 5 2 W Weaken Non-Material Beings
1-6 6 1 W Poison Potion
1-6 1 5 2 P Magic Footprints
1-6 1 5 3 P DANE Potion (Wisdom)
1-6 1 5 4 P NETA Potion (Vitality)
1-6 3 2 5 P Look Through Solid Objects
1-6 3 3 5 W Lightning Bolt
1-6 3 3 6 P Monster Confusion
1-6 3 4 5 W Light
1-6 3 5 2 P ROS Potion (Dexterity)
1-6 4 2 6 W ?
1-6 4 5 1 P KU Potion (Strength)
1-6 4 5 4 P Fire Shield
1-6 5 4 6 W Darkness
1-6 6 3 5 W ZOKATHRA Spell
1-6 6 5 5 P EE Potion (Mana)
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